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A social, reward-driven experience designed to build healthy habits and long-term engagement for Pager Health.
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When Pager Health acquired Onlife - a legacy wellness platform with millions of members on wellness plans, we inherited a product that had stagnated for years.
Users were frustrated, engagement was collapsing after initial use, and the underlying technical architecture was outdated. Many members had given up on the product entirely, with some even abandoning their wellness programs because Onlife delivered little value beyond a once-a-year assessment.
Public reviews reflected these issues starkly. Onlife's wellness app had earned mixed ratings on the App Store hovering around 2.0 / 5. Users were frustrated by crashes, glitchy interactions, and a setup flow that forced unnecessary steps like mandatory calendars and address connections that felt burdensome or confusing. One reviewer called the app "a garbage dump" and "terribly optimized," noting that the concept had potential but the execution left users disillusioned. On Android, the situation was similar: Across tens of thousands of installs, the average rating sat below industry norms for health and fitness apps, with frequent one-star reviews citing slow performance and poor usability.Internally, member services teams were the first to feel these pain points. Support call volume was high. Much of it driven by usability issues, unmet expectations, and confusion about how to use the product's features. Promised device integrations often fell short, and many members struggled to reliably connect or sync data from their wearables or health tracking apps. In analytics, we saw a brutal engagement curve: While many users completed the initial health assessment, daily engagement dropped by roughly 83% after day one, and there was no compelling reason for them to return. That’s where our challenge redesign comes in.
The problem
We inherited a legacy wellness platform serving millions of members with a 2.0 App Store rating and 83% engagement drop-off after day one. The challenges had 3 issues:
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Get users motivated to come back every day.
Support daily motivation loops
Use social proofing + friendly competition
Support manual logging and connected devices
Reinforce healthy behavior with rewards
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Reward in 3 areas
Meeting the goal
Excelling as a team
Winning as an individual
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Prioritize flexibility
Allow for manual or automated tracking
Have flexible rewarding
Design intent
Key questions
How do we motivate consistency without guilt?
How do we reward effort, not just winning?
How do we make progress feel visible every day?
Team competition flow
Reward for effort
Problem: Most users don’t place first
Risk: Drop-off after loss
Choice: Celebrate placement + effort
Outcome: Maintains motivation and repeat participation
Surface a personal goal
Use team chat to motivate
Notify on wins
Give tips based on ranking
Impact
Encourages daily participation
Makes team progress visible
Rewards effort across ability levels
Designed to scale across challenge types
How it was built
🎨 Figma designs (built with custom design system)
🤖 Tested AI-assisted prototype tools (V0 + Figma Make)
💻 Code-backed components (Shadcn)
🕺 Illustration library (Storyset)
🩸 Blood, sweat + tears
Why you should hire me
I excel at designing complex, multi-system product experiences that feel effortless for users.
I bridge product strategy, UX architecture, and visual execution, giving teams clarity and direction.
I design with business outcomes in mind, utilizing habit formation, engagement loops, and reward structures.
I’m comfortable owning entire features end-to-end, collaborating deeply with PMs and engineering, and delivering work that is both strategic and lovable.
My goal is always the same: design products people come back to every day because they want to, not because they have to.
Reach out and I’ll show you more of my work :)